Let’s convert a model from Generic format to Bedrock, it’s common to use generic models in Java for entity models (Model Engine for example).
To make it work instantly the generic model can not have mixels (pixels of different sizes).
Step 1: Mark all the cubes
Step 2: Create a texture like this
Step 3: Select resolution
In this tab, select the resolution of the said texture you want to get. It has to be the same as what’s done for global texture otherwise things may get messy (you now surely see the issue with mixels).
Step 3 example
In our example, the resolution to set is 32.
Then click “Confirm”
Step 4: Delete old textures
Now delete the old textures and only keep the new one.