Lag-Optimized 1 entity models

We all love ModelEngine, the limitations however happens when there are a lot of models, 25+ Armor stands holding 25 items to make a Mob look like a mob and then move these armor stands to animate it, it creates a lot of lag. Here is where this category differs from that.

These models are simply 1 entity each and animate client-side.

Dependencies: Mythic Mobs, LibsDisguise, ProtocolLib.

“The most 1-entity models I’ve ever spawned on a production server is 1000 elephants fighting 500 lions and steady *20.0 tps.” – Esron, founder of mcmodels.net

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Showing all 5 results