Description
The RPG Mob Pack 1 comes with 12 mobs/pets, 12 loot items & a RandomSpawns config. You can find various mobs from different biomes and acquire the loots they drop, but they can also be your friend!
This pack contains:
- Frobat (Mob/Pet)
- Slime (Mob/Pet) [Variations – Green, Blue]
- Shroom (Mob/Pet) [Variations – Normal, Cursed]
- Skull Warrior (Mob/Pet)
- Boar (Mob/Pet/Mount) [Variations – Wild, Snow]
- Furbeak (Mob/Pet/Mount) [Variations – Normal, Fire, Glacial, Crimson]
- Bat Horn (Loot Item)
- Slime Goo (Loot Item) [Variations – Green, Blue]
- Mushroom (Loot Item) [Variations – Life, Cursed]
- Shiny Bone (Loot Item)
- Boar Leather (Loot Item) [Variations – Wild, Snow]
- Feather (Loot Item) [Variations – Magical, Fire, Glacial, Crimson]
- RandomSpawns config – Certain mobs only spawn in certain regions (ex. Glacial Furbeaks only spawn in snowy/icy biomes)
- MCPets config
- 2 separate skill files for pets – one that enables pets to attack players & mobs, one that only allows pets to attack mobs.
- 9 custom sound effects
- Resource pack included
Dependencies: ModelEngine, MythicMobs, MCPets
Tested on version 1.18.2, ModelEngine (r2.5.1), MythicMobs (5.0.3), MCPets (1.0.4), Resource pack included
legacyindie (verified owner) –
Very well animated models, install process is similar to most ModelEngine/MythicMob integrations.
My only word of note, is that there WILL be a small error in the MythicMob configs for the mob files. Inside the Skull_Warrior mob skills, there is a line that says “- skill{s=Block;sync=true} ~onDamaged” which is incorrect, it should be edited to say instead “- skill{s=Shield_BLOCK;sync=true} ~onDamaged”
It’s a small human error so I don’t believe it’s that big of a deal. The line is around line #364 in both mob files.
Besides that, very well developed pack and I definitely recommend to anyone looking to bring some vibrant ambient / active mobs into their worlds 🙂