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Endesman / E-Magination

E-magination creates the absolute top tier minecraft compatible game experiences. Top quality animations, original sound design, beautiful models and amazing game mechanics combine into explosive combat experiences, or sometimes wholesome furniture.

[Christmas boss] Super Santa Claus v1.3

Updated 7 Dec 2025
16x Texture
Very Positive (59)
Price is: $24.00.

VAT may apply at checkout

Product Description

Released: 13 Dec, 2021
UPDATED: 7 Dec, 2025 (Update video available only on discord for now)

Christmas is coming! Santa Claus has been double-checking his list (And lifting!) And… well, you’re in trouble, Kiddo.

Did you ever wish to fight Santa with a rocket launcher? No? Well, now you do.

A powerful boss for ModelEngine & MythicMobs PREMIUM, with powerful melee combos and devastating rockets and grenades!

Includes:

  • Bbmodel of Super Santa (+40 animations to create all of his stances)

  • Totals 5 bbmodels with their animations! (Green grenade (fragmentation), Red grenade (Flashbang), Green & red presents (explosive)

  • Custom sounds with funny ho-ho’s and Halo-inspired rocket launcher! (Easy to install via RP)

  • MythicMobs configuration (Requires MythicMobs premium)

  • Customizable damage using the Mob “Damage” atribute, which changes all skills damage at once.

IMPORTANT: This pack was tested on Minecraft 1.17.1 and ModelEngine 2.2.0 (LATEST). Not likely to work on outdated versions of minecraft like 1.14. Support is limited if you’re trying to go back so far!

It also works on any version AFTER this, just as every other resource made for such plugins! If you're considering a purchase, it has an update planned as of 21/11/2025, so stay tuned!

Dependencies

namerequiredrequirementtested version
ModelEngine
RequiredUpdate: 4.0.9
MythicMobs Premium
RequiredUpdate: 5.10+

Latest Update

v1.3

Latest
December 7, 2025

Super santa claus v1.3

This boss was one of the first things I released, back in 2021. Reusing some stuff from fallen heroes at the time, and my old style of animation could be seen everywhere. I've made a good overhaul of various animation systems, bringing much more dynamism. I added a new skill based on AoE for melee, and various changes that should make the boss considerably more dangerous against big groups of people, hoping to oneshot whoever stays inside the AoE.

(The boss was balanced around me wearing a Diamond, Protection III armor. The inner circle of this stomp should one-shot me. It is recommended that you do the same with your Desired gear, since then all the skills are balanced accordingly: Boxing punches should deal around 1.5 hearts, and strong punches 3-4 hearts.)

Overall this should bring this guy into our now 2025's (and onward) future, with a much better looking fight overall. :3 Happy holidays!

I'll probably release a better video showcasing this, but for now, I'll leave you a provisional video. (On discord)

🧰CHANGES

- Reformatted skills for better searchability, and tried to comment some stuffs.

- Fine tuned the basedamage mechanics to a proper damage system using Base mob damage of 1 -> 10

⭐Added new skills: Stomp (melee aoe) with VFX shared with other packs and enhanced the missile rain (ranged aoe) to spice the fight up against more players

⭐ Added Stomp skill AoE Indicator like the RotM series, but red. Tried making it a peppermint but it looked pretty ass xd.

- Added Modular HP system cause yeah baby

- Added proper variation system and removed some unnecessary lines of code for a bit more of modularity in "Attack4" and "Attack5"

- Added a "minimum time" in the rocket launcher stage so that Santa has some missiles, the song said he loved them, so...

- Shortened Reload animation times by 1~ second, to make it more dynamic

- Shortened Projectile rain cast time by around 1 second.

- Changed Missiles knockback to be less annoying and unrealistic.

- Added a tension system to encourage the boss to use the rocket launcher more often, and using auras to ensure he actually casts it. Specially useful in 1v1.

- Changed :sound: Sounds, splitting reload into various sounds to fit the newly accelerated Reload sound. Rose the volume of a few of them to stand out a bit more.

💫Animation changes

- Added ghost bones for better, more dynamic hurt animations

- Added new In and Out of combat animations with their own interpolations.

- Enhanced walk cycles to be consistent with ingame movement.

- Enhanced death animation, and made it modular depending on the weapon he is holding on Death.

- Shortened some Rocket related animations.

🔧FIXES:

- Corrected the item syntax, which was preventing the mobs to actually wear the armor they were supposed to have, in their boots.

- Due to that, corrected the health values a bit.

- Prevented a wrong condition for better combos on attack 1 (Boxing attack)

- Corrected wrongly syntaxed skills that made some attacks only slow but not damage.

- Fixed strong attack hitboxes and effects, simplified their syntax.

- Fixed rocket launcher stage Melee attacks which were almost never connecting unless you were really close to the boss.

- Corrected the boss staying in place when reloading the rocket launcher

- Revised various Slowness values to keep the boss in place to actually stay where he needs to stay

- Corrected the syntax of a few Base Damage mechanics that weren't working.

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