Wardrobe & Stickers - UPDATE 3.0 Changelog

February 13, 2026 • 3 min read
Wardrobe & Stickers - UPDATE 3.0 Changelog

Wardrobe & Stickers. Version 3.0

Built To Last

Hey everyone! MinhoCreates here 🤠

After a lot of internal changes (and I mean a lot), Wardrobe & Stickers 3.0 is finally ready. This update is called Built To Last because most of the work happened under the hood. It’s not just new content but it’s a structural clean-up so the project can grow properly from now on.

Let me show you what changed.


CONTENT

Rarity System Rework

The rarity system has been redesigned.

Now instead of confusing rarities (shiny, normal, seasonal, limited) you get to stick to usual (legendary, mythic, epic, rare)

We added a second rarity layer called Origin.
Origin controls where a sticker pack comes from (exclusive, seasonal, gift, hidden, legacy, gachapon, reward, etc.).

Also, you’re not locked to our defaults anymore. You can define your own rarities and origins and the system will support them.


New Tooltip Visuals

Applied stickers now have improved tooltip visuals.

You can also define custom tooltip styles per sticker pack, so packs can have their own identity instead of sharing the same look.

Small detail, but it makes things feel way more polished.


Custom Item Support

This one was highly requested.

If your server has custom gear (for example, a rose gold material set), you can now declare its status and Wardrobe & Stickers will recognize it immediately.


Stickers Now Stack to 64

YES. Finally.

Stickers stack to 64 instead of 16.


Trigger Messages

Added trigger messages when running /function.

This makes feedback clearer when integrating W&S into other systems.


One New Advancement

We added a new funny advancement tied to unluck.


Spanish Translation

Wardrobe & Stickers is now translated into Spanish.


Spears Support Removed (For Now)

Spears are temporarily disabled.

We weren’t fully satisfied with how they behaved under the new systems, so instead of keeping something half-working, we pulled it out. It’ll come back when it’s ready.


TECHNICAL

This is where most of the work happened.


Gachapon System Reworked

The loot system is now fully weighted and controlled by a single probability table.

Before, things were scattered and harder to tune.
Now it’s centralized and much easier to balance.


New YML Streaming System

We built our own system to stream data directly from .YML files into the game.

Now you can convert .YML files and the pack recognizes them immediately.

The old system is completely gone.

This makes development and expansion way smoother from our side.


Unified stickerData Structure

All item data now lives under a unified stickerData system.

Previously, data was sitting at the root level.
Now everything is cleaner and more consistent.


Resource Pack Restructure

The resource pack was reorganized entirely.

Folders, references, internal logic, all cleaned up so future updates don’t become a mess.


camelCase Standardization

All variables were renamed to camelCase.

It’s a small thing, but consistency matters long term.


Recipe Database Rework

Recipe data was rebuilt to match the new internal systems.


Final Words

This update sets Wardrobe & Stickers up for future expansions without needing to constantly rewrite systems again.

Thanks to everyone who keeps using the pack, reporting bugs, and giving feedback.
More things are coming, now the structure can actually handle them.

See you in the next one 🤠

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