

畫廊 (14)
依賴項
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4.0.8 | |
MythicMobs Free | Required | 5.8.0 |
標籤與類別
Goblin Boss
結帳時可能會收取增值稅
產品描述
ABOUT THE PRODUCT:
Textured at 16x resolution. A theme continuation of my last product (Goblin Mobs) with consistent art style. This boss has two phases where it doubles its damage and attacks faster. [HIGHLY CONFIGURABLE]
ATTACKS:
ATK1 - Right swing to middle thrust (2 damage instance)
ATK2 - Stomp (Ring damage that applies slowness)
ATK3 - Right upward swing continued by a left upward swing (2 damage instance, flinging enemies upward)
ATK4 - Leap then damage and apply slowness to surrounding enemies upon landing
ATK5 - Shout! And then gain increased movement speed and damage whilst attack twice as fast
THE PRODUCT CONTAINS:
📁DRAG AND DROP📁
ONE (1) bbmodel (idle, walk, fastwalk, atk1-5, and death animation)
MythicMobs and ModelEngine configuration
INSTALLATION_GUIDE.txt/pdf

畫廊 (14)
Goblin Boss
結帳時可能會收取增值稅
產品描述
ABOUT THE PRODUCT:
Textured at 16x resolution. A theme continuation of my last product (Goblin Mobs) with consistent art style. This boss has two phases where it doubles its damage and attacks faster. [HIGHLY CONFIGURABLE]
ATTACKS:
ATK1 - Right swing to middle thrust (2 damage instance)
ATK2 - Stomp (Ring damage that applies slowness)
ATK3 - Right upward swing continued by a left upward swing (2 damage instance, flinging enemies upward)
ATK4 - Leap then damage and apply slowness to surrounding enemies upon landing
ATK5 - Shout! And then gain increased movement speed and damage whilst attack twice as fast
THE PRODUCT CONTAINS:
📁DRAG AND DROP📁
ONE (1) bbmodel (idle, walk, fastwalk, atk1-5, and death animation)
MythicMobs and ModelEngine configuration
INSTALLATION_GUIDE.txt/pdf
依賴項
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4.0.8 | |
MythicMobs Free | Required | 5.8.0 |
標籤與類別
用戶評價
Sawich
A great boss and works very well with other goblins, but there are two problems: 1. The damage is shown in an uncomfortable way. For some reason, I can't work with the template and had to edit the files. 2. The tag_name is not written in the monster file (this is if you want the name to be above it).
Really helpful insight! I'll make sure to simplify the configuration whilst taking note of the tag_name, these are appreciated!

















