

画廊 (14)
依赖项
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4.0.8 | |
MythicMobs Free | Required | 5.8.0 |
标签与类别
Goblin Boss
结账时可能会收取增值税
产品描述
ABOUT THE PRODUCT:
Textured at 16x resolution. A theme continuation of my last product (Goblin Mobs) with consistent art style. This boss has two phases where it doubles its damage and attacks faster. [HIGHLY CONFIGURABLE]
ATTACKS:
ATK1 - Right swing to middle thrust (2 damage instance)
ATK2 - Stomp (Ring damage that applies slowness)
ATK3 - Right upward swing continued by a left upward swing (2 damage instance, flinging enemies upward)
ATK4 - Leap then damage and apply slowness to surrounding enemies upon landing
ATK5 - Shout! And then gain increased movement speed and damage whilst attack twice as fast
THE PRODUCT CONTAINS:
📁DRAG AND DROP📁
ONE (1) bbmodel (idle, walk, fastwalk, atk1-5, and death animation)
MythicMobs and ModelEngine configuration
INSTALLATION_GUIDE.txt/pdf

画廊 (14)
Goblin Boss
结账时可能会收取增值税
产品描述
ABOUT THE PRODUCT:
Textured at 16x resolution. A theme continuation of my last product (Goblin Mobs) with consistent art style. This boss has two phases where it doubles its damage and attacks faster. [HIGHLY CONFIGURABLE]
ATTACKS:
ATK1 - Right swing to middle thrust (2 damage instance)
ATK2 - Stomp (Ring damage that applies slowness)
ATK3 - Right upward swing continued by a left upward swing (2 damage instance, flinging enemies upward)
ATK4 - Leap then damage and apply slowness to surrounding enemies upon landing
ATK5 - Shout! And then gain increased movement speed and damage whilst attack twice as fast
THE PRODUCT CONTAINS:
📁DRAG AND DROP📁
ONE (1) bbmodel (idle, walk, fastwalk, atk1-5, and death animation)
MythicMobs and ModelEngine configuration
INSTALLATION_GUIDE.txt/pdf
依赖项
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4.0.8 | |
MythicMobs Free | Required | 5.8.0 |
标签与类别
用户评价
Sawich
A great boss and works very well with other goblins, but there are two problems: 1. The damage is shown in an uncomfortable way. For some reason, I can't work with the template and had to edit the files. 2. The tag_name is not written in the monster file (this is if you want the name to be above it).
Really helpful insight! I'll make sure to simplify the configuration whilst taking note of the tag_name, these are appreciated!

















