

画廊 (6)
依赖项
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | ||
MythicMobs Free | Required | ||
ItemsAdder | Optional | ||
Nexo | Optional |
最新更新
2.0
最新
Update Log: Awakening Dragon
General Dragon System Overhaul
Movement & AI Improvements:
Enhanced walking animations for a more realistic and fluid feel.
New AI logic: The dragon will now actively pathfind toward enemies when they exceed a specific distance.
Improved Boss tracking: Facing and turning logic now follows targets more naturally.
Hitbox Refinement:
Reduced the size of the Main Hitbox.
Added 3 Supplemental Hitboxes: Head, Chest, and Back.
Weak Point Mechanics: The Head hitbox now takes increased damage (Default: 1.5x multiplier, configurable via variables).
Immersive Audio & Effects:
Added periodic dragon roars.
Added idle breathing sound effects.
Added dynamic footstep sounds and movement particles.
Upgraded vocalizations and wing-flap sound effects during skill execution.
UI & Configuration:
Added a Boss Health Bar compatible with both Nexo and ItemsAdder.
Introduced new Variables for easy balancing (Damage, Knockback, etc.) within the
AwakeningDragon.ymlfile.
Skill Enhancements & Logic
Skill execution patterns have been redesigned to be more dimensional and diverse. #### 1. Basic Attack: Bite
Old: Dealt AOE damage in a circle around the dragon.
New: Now deals damage in a conical area strictly in front of the dragon.
#### 2. Wing Buffet (Wing Flick)
Improvements: Enhanced audio and turning animations.
Logic: Randomly triggered when enemies are within range.
Config: Added Damage variables.
#### 3. Dragon Breath
Improvements: Hitbox timing now perfectly syncs with the animation; upgraded visual effects.
Condition: Triggered after the dragon receives a specific number of hits (configurable).
#### 4. Earthquake
Old: The boss flew up and landed on a pre-determined animation coordinate.
New: The boss flies upward, locks onto a player/target, and dives directly onto their position.
Charge Mechanic: Added a "Skill Point" gauge behind the health bar.
Conditions:
Triggered when hit count reaches the threshold.
Fast Charge: Gains points 4x faster if damaged from over 8 blocks away or by ranged weapons.
Critical Charge: Gains points 5x faster if hit in the Head hitbox.
#### 5. Dimension Dash
Condition: Triggered when the boss takes a specific amount of damage from the side or rear.
Config: Damage variables added to the configuration file.
#### 6. Skyfall
Condition: Fixed 300-second cooldown.
---
Note: For full customization of damage values and hit thresholds, please refer to the
AwakeningDragon.ymlfile.




标签与类别
The End Boss Series : Ender Dragon Awakening 2.0
结账时可能会收取增值税
产品描述
📦 Dragon Attack I — Savage Lunge
The dragon lunges forward with ferocious speed, sinking its razor-sharp fangs into the target. A fast and powerful basic attack.
📦 Dragon Attack II — Wing Slam
The dragon unleashes a mighty flap of its wings, generating a shockwave of wind that knocks enemies back and deals area damage.
📦 Dragon Breath — Flame of the End
Soars into the sky, releasing a dark mist to obscure vision, then unleashes a fiery breath that incinerates everything below.
Finishes with "Dragonfall" — A devastating divebomb from the heavens, causing a ground-shaking impact and a fearsome roar.
📦 Dragon Quake — Sky Reaver
Soars skyward in an instant, locking onto a target with piercing eyes, then dives like a meteor to strike with extreme force at a single point.
📦 Dimension Dash — Rift Surge
Charges into a sphere of pure energy, launching into the sky and crashing down at supersonic speed.
Deals massive area damage and pulls in nearby living creatures before impact.
📦 Skyfall — Cataclysmic Roar
Unleashes a roar that echoes across the land, summoning energy from The End to restore its vitality and shake the earth itself.
Config : You can drag and use the config right away.
ModelEngine
MythicMobs

画廊 (6)
The End Boss Series : Ender Dragon Awakening 2.0
结账时可能会收取增值税
产品描述
📦 Dragon Attack I — Savage Lunge
The dragon lunges forward with ferocious speed, sinking its razor-sharp fangs into the target. A fast and powerful basic attack.
📦 Dragon Attack II — Wing Slam
The dragon unleashes a mighty flap of its wings, generating a shockwave of wind that knocks enemies back and deals area damage.
📦 Dragon Breath — Flame of the End
Soars into the sky, releasing a dark mist to obscure vision, then unleashes a fiery breath that incinerates everything below.
Finishes with "Dragonfall" — A devastating divebomb from the heavens, causing a ground-shaking impact and a fearsome roar.
📦 Dragon Quake — Sky Reaver
Soars skyward in an instant, locking onto a target with piercing eyes, then dives like a meteor to strike with extreme force at a single point.
📦 Dimension Dash — Rift Surge
Charges into a sphere of pure energy, launching into the sky and crashing down at supersonic speed.
Deals massive area damage and pulls in nearby living creatures before impact.
📦 Skyfall — Cataclysmic Roar
Unleashes a roar that echoes across the land, summoning energy from The End to restore its vitality and shake the earth itself.
Config : You can drag and use the config right away.
ModelEngine
MythicMobs
依赖项
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | ||
MythicMobs Free | Required | ||
ItemsAdder | Optional | ||
Nexo | Optional |
最新更新
2.0
最新
Update Log: Awakening Dragon
General Dragon System Overhaul
Movement & AI Improvements:
Enhanced walking animations for a more realistic and fluid feel.
New AI logic: The dragon will now actively pathfind toward enemies when they exceed a specific distance.
Improved Boss tracking: Facing and turning logic now follows targets more naturally.
Hitbox Refinement:
Reduced the size of the Main Hitbox.
Added 3 Supplemental Hitboxes: Head, Chest, and Back.
Weak Point Mechanics: The Head hitbox now takes increased damage (Default: 1.5x multiplier, configurable via variables).
Immersive Audio & Effects:
Added periodic dragon roars.
Added idle breathing sound effects.
Added dynamic footstep sounds and movement particles.
Upgraded vocalizations and wing-flap sound effects during skill execution.
UI & Configuration:
Added a Boss Health Bar compatible with both Nexo and ItemsAdder.
Introduced new Variables for easy balancing (Damage, Knockback, etc.) within the
AwakeningDragon.ymlfile.
Skill Enhancements & Logic
Skill execution patterns have been redesigned to be more dimensional and diverse. #### 1. Basic Attack: Bite
Old: Dealt AOE damage in a circle around the dragon.
New: Now deals damage in a conical area strictly in front of the dragon.
#### 2. Wing Buffet (Wing Flick)
Improvements: Enhanced audio and turning animations.
Logic: Randomly triggered when enemies are within range.
Config: Added Damage variables.
#### 3. Dragon Breath
Improvements: Hitbox timing now perfectly syncs with the animation; upgraded visual effects.
Condition: Triggered after the dragon receives a specific number of hits (configurable).
#### 4. Earthquake
Old: The boss flew up and landed on a pre-determined animation coordinate.
New: The boss flies upward, locks onto a player/target, and dives directly onto their position.
Charge Mechanic: Added a "Skill Point" gauge behind the health bar.
Conditions:
Triggered when hit count reaches the threshold.
Fast Charge: Gains points 4x faster if damaged from over 8 blocks away or by ranged weapons.
Critical Charge: Gains points 5x faster if hit in the Head hitbox.
#### 5. Dimension Dash
Condition: Triggered when the boss takes a specific amount of damage from the side or rear.
Config: Damage variables added to the configuration file.
#### 6. Skyfall
Condition: Fixed 300-second cooldown.
---
Note: For full customization of damage values and hit thresholds, please refer to the
AwakeningDragon.ymlfile.




标签与类别
用户评价
Unknown user
an amazing boss to throw at your players for content and an amazing developer who's willing to help out when confused!!












