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Endesman / E-Magination

E-magination creates the absolute top tier minecraft compatible game experiences. Top quality animations, original sound design, beautiful models and amazing game mechanics combine into explosive combat experiences, or sometimes wholesome furniture.

The Fallen Heroes: Vol III - The order of lost Heralds v1.42

Aggiornato 6 May 2026
16x Texture
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Descrizione del prodotto

Released: 10 Aug 2022 | Updated 16 Mar 2026

Following the return of the Order of the Fallen Heroes V1, 2021's mcmodels.net #1 best seller, The order of lost heralds brings a dramatic, intense, and refreshing combat experience, ideal for dungeon making!

Features a medium rank minion type hero from the order of heralds, that fights and parries with sword (can block attacks and dodge, as well as you can time your attacks and parry them), and can revive in multiple armors, as long as there are any near!


After update 1.42, now includes our new CONTROL PANNEL system, making the mob very easily configurable by just modifying mob variables. (Includes a detailed guide), and adding new toggleable parry/staggers, so that you can customize how easy it is to overwhelm and counter the mob! Also easily handle health scaling in just one place. As well, added a "minimum damage" required to actually parry or stagger the mob, configurable as well.

Includes:

– The Fallen Knight (3 models, +20 HQ animations)
MythicMobs Configurations (+1300 lines)
– Visual Effects custom particles (Bbmodels)
– Statue forms (Decoration & combat)
– Sword item model (Bbmodel – NOT FOR MODELENGINE)

Includes 3 types of statues with different purposes and Optimized models (1 armorstand) All of them include all cardinal direction variants, to ensure they’re perfectly aligned with the terrain when spawned with MM spawners.

Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy

ALSO CHECK: THE FALLEN DEFENDER

Dipendenze

namerequiredrequirementtested version
ModelEngine
Required3/4+ (Updated 4.1+)
MythicMobs Premium
Required5.12+ (From dev build 5734 and on)

Ultimo Aggiornamento

v1.42

Ultimo
March 16, 2026

Small update that brings various new features incorporating the addition of the CONTROL PANNEL system, and some of the new technology for damage thresholds and stunneability. Functionality bugfixes.

⚠️ THIS UPDATE REQUIRES MM DEV BUILD #5734 https://discord.com/channels/213109157983813633/523443579574681600/1482943207959691496

Otherwise you can fix it by replacing <skill.var.damage-amount-post> to <skill.var.damage-amount>, but the system won't be able to account for resistances in the damage threshold system

🧰 CHANGES

  • - Added Control pannel compatibility to the BASE MOB. It now supports toggleability of Parry/stagger mechanics and minimum damage to use them.

    ℹ️ INCLUDED ALL THE EXPLANATION OF THE CONTROL PANNEL ON THE INSTALLATION GUIDE

  • This made parrying more hitbox-specific, so you can't parry hitting their body, but literally the sword. (Before, if you hit the body with a slash attack, the sword hitbox still registered the hit. Now, since the sword hitbox shares the resistances of the main mob, if this happens, the minimum damage isn't met, thus failing to parry!)

  • Changed the Health scaling system to use Control pannel and % scaling.

  • Included the models in the Shared folder so that they can be shared with the [Fallen heroes: Volume 4]

  • Hid all the VFX mobs from commands and made them item-displays so they don't ever show a silverfish.

🔧 FIXES

  • Correctly syntaxed items to prevent normal Skeleton AI to render the mobs unusable.

  • Fixed a momentary sliding on the combo attack #3

  • Made sure Blockbench saves some textures correctly to prevent them showing a yellow error and duplicating the texture in the resourcepack.

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