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$24.99
Add 1 Class Boss, 17 VFX to your game!
The Assassin is an Assassin Class Boss that casts agile, multi-striking abilities using his blade.
This boss is a Melee Physical Damager, has 2 phases and has a total of 13 different attack moves.
Check out the class version: RPG Class Awakened | Assassin
If you already own the class, get the boss only pack since you already own the VFX & SFX. More details below.
The Assassin (Boss): 2 phases, 13 attack moves, 24 animations!
17 Skill VFX (Skill Models):
Lethal Impact VFX
Lethal Slash VFX
Lethal Spin Slash VFX
Lethal Cut VFX
Lethal Pierce VFX
Lethal Double Slash VFX
Ravaging Dash VFX
Ravaging Dash Impact VFX
Crimson Dagger VFX
Rupture VFX
Rubbles VFX
Shockwave Pulse VFX
Shadowquake X Slash VFX
Crimson Shuriken VFX
Crimson Daggers Summon VFX
Crimson Daggers Spin VFX
Shadow Figure VFX
RPG Boss Configuration Manual
Emissive skill VFX textures
Instruction on how to install & spawn the boss in-game
Boss name tag support
Resource pack included
ItemsAdder config - Easy Drag & Drop!
Oraxen config - Easy Drag & Drop!
Nexo config - Easy Drag & Drop!
Read on below for more details!
This product contains 2 options for you to choose from.
1. Full Pack:
Includes the boss, VFX and SFX files.
For those who don't own and aren't planning to buy the Awakened Assassin class.
2. Boss Only Pack:
Includes the boss, but no VFX and SFX files.
For those who already own the Awakened Assassin class, OR those who don't need VFX or SFX and only looking for the boss.
If you already own the Awakened Assassin class, buy this option. All VFX and SFX files are shared between the class and the boss.
The boss has advanced combat structures. For example, advanced movements towards all directions, different skills based on the distance between the boss and its target, etc. The boss doesn't just spam skills - it primarily uses basic attacks as its core combat style, weaving skills in between, similar to how a player would fight.
Boss skills are fully customizable in terms of damage, duration, etc.
Base AI:
Prebattle: The Assassin is in prebattle mode when spawned. Combat mode starts when a player gets close.
Dash: The Assassin switches between walk/run mode based on distance.
Advanced Dash: The Assassin moves swiftly around his target - Dashes front, back, left, or right based on distance and position.
Stun: The Assassin has a 5% chance to get stunned when attacked sometimes.
Skills (Phase 1):
Deadly Calm: The Assassin stands still for 3 seconds and gets "Calm Focus". His next skill gains 100% critical chance and deals 2x damage. "Calm Focus" wears off after 5 seconds.
Lethal Combo 1: The Assassin unleashes a quick slash forward.
Lethal Combo 2: The Assassin unleashes a quick slash forward and performs a spinning slash, hitting twice in rapid succession.
Lethal Combo 1-2: The Assassin unleashes a quick slash forward, followed by another slash and a spinning slash, hitting twice in rapid succession.
Ravaging Dash: The Assassin charges his blade with crimson particles, then dashes a long distance, slashing targets multiple times along his path.
Death Bloom: The Assassin pulls targets inward with a shadow vortex and vanishes. After a brief delay, he unleashes a wide-area flurry of slashes, dealing heavy AOE damage.
Crimson Arc: The Assassin steps backwards and hurls 3 shadow-forged shurikens in a wide arc. Shurikens return to him, piercing all targets in their path.
Spiral Blades: The Assassin summons several shadow blades around him and begins spinning them in a circle, launching them towards nearby targets.
Skills (Phase 2):
All Skills from Phase 1
Lethal Combo 3: The Assassin steps back and dash-pierces forward. Then he leaps back and upwards followed by a downward dagger throw.
Lethal Combo 4: The Assassin leaps upwards and executes a powerful double slash that smashes the surface on impact.
Lethal Combo 3-4: The Assassin steps back and dash-pierces forward. Then he leaps back and upwards followed by a downward dagger throw. The Assassin leaps upwards and executes a powerful double slash that smashes the surface on impact.
Shadowquake: The Assassin gains invisibility for 3 seconds. When he is near his target, he releases a shockwave slash forward that damages targets and causes a quake, briefly stunning targets in front.
Last Dance: The Assassin summons several shadow blades around him and begins spinning them in a circle, launching them towards nearby targets. Then he teleports to his target, taking nearby targets into the air while slashing them multiple times. While airborne, he summons shadow figures that slice through the enemies repeatedly. Then, the Assassin dashes forward and pierces through them one final time. After 2 seconds, targets still suspended in the air explode in a burst of blood.
Includes a guide document on how to configure the followings:
RPG Boss Stats
How to set boss' Health & Damage
How to set boss' BossBar
RPG Boss Skill Damage
How to set boss' Skill Damage
Dependencies: MythicMobs, ModelEngine
Tested on version 1.21.3, MythicMobs (5.8.1), ModelEngine (4.0.8), Resource pack included
Copyright MCModels © 2025.
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