![[Ghost pack] Phantom Nightmare V1 preview image](/_ipx/_/https://api.mcmodels.net/storage/product-images/9560/WXCq75399IvKk3Jh.gif)
[Ghost pack] Phantom Nightmare V1

E-magination creates the absolute top tier minecraft compatible game experiences. Top quality animations, original sound design, beautiful models and amazing game mechanics combine into explosive combat experiences, or sometimes wholesome furniture.

| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine 3 Legacy | Optional | 3 | |
ModelEngine | Required | 4 (Updated 4.1.0) | |
MythicMobs Premium | Required | 5+ (Updated 5.12) |
Small update, makes sure to check a few Syntaxes and solve the immediate problems.
⚠️ THIS UPDATE REQUIRES UPDATING THE BBMODELS INCLUDED IN THE NEW PACKAGE, DUE TO ANIMATION CHANGES.
⚠️ Does NOT introduce the control pannel YET.
Added a few optimizations previous to a bigger update.
Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name . An example of a "cheepsum" tag working right here:
SetModelTag{mid=em_pirate_a1;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn
Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob. Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)
Changed their walk cycles to match movement speed
Prevented excessive animation interpolation time so as to not allow them to slide on skills.
Added hitbox integrity (becoming untraspassable when attacking) to prevent players phasing through the bandit to avoid their attacks.
Prevented excessive slows from big hits of the crewmate to better match its role.
Added normal_to_rage animation for a better transition
Corrected excessive mob speed due to ... Reasons iguess? Mystical mobs
Enhanced the walk_combat cycle to slide less, syncing adequately to the movement speed.
Added normal_to_rage animation for a better transition
Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with walking animations.
Fixed various skills that seemed to "slide" due to interpolation and potion applying.
Released: 2 October 2023 | Updated 22 March 2026
The ultimate pack for populating your server with pirates! Advanced AI, vanilla friendly, and incredibly well optimized! (Very low bone usage!) This pack will definitely bring an interesting challenge to your low-mid level shores, docks, forts, and seas, with special attention to detail!
Features three types of crewmates with nearly unlimited variants!
Includes:
– Swordsman crewmate(+25 HQ animations)
– Gunner crewmate(+25 HQ animations)
– Buccaneer (+25 HQ animations)
– MythicMobs Configurations (+1800 lines average)
– Visual Effects Configurations (MM)
– Premade resourcepack (Custom sounds, drag & drop)
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy
ALSO CHECK: THE FALLEN DEFENDER

Released: 2 October 2023 | Updated 22 March 2026
The ultimate pack for populating your server with pirates! Advanced AI, vanilla friendly, and incredibly well optimized! (Very low bone usage!) This pack will definitely bring an interesting challenge to your low-mid level shores, docks, forts, and seas, with special attention to detail!
Features three types of crewmates with nearly unlimited variants!
Includes:
– Swordsman crewmate(+25 HQ animations)
– Gunner crewmate(+25 HQ animations)
– Buccaneer (+25 HQ animations)
– MythicMobs Configurations (+1800 lines average)
– Visual Effects Configurations (MM)
– Premade resourcepack (Custom sounds, drag & drop)
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy
ALSO CHECK: THE FALLEN DEFENDER
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine 3 Legacy | Optional | 3 | |
ModelEngine | Required | 4 (Updated 4.1.0) | |
MythicMobs Premium | Required | 5+ (Updated 5.12) |
Small update, makes sure to check a few Syntaxes and solve the immediate problems.
⚠️ THIS UPDATE REQUIRES UPDATING THE BBMODELS INCLUDED IN THE NEW PACKAGE, DUE TO ANIMATION CHANGES.
⚠️ Does NOT introduce the control pannel YET.
Added a few optimizations previous to a bigger update.
Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name . An example of a "cheepsum" tag working right here:
SetModelTag{mid=em_pirate_a1;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn
Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob. Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)
Changed their walk cycles to match movement speed
Prevented excessive animation interpolation time so as to not allow them to slide on skills.
Added hitbox integrity (becoming untraspassable when attacking) to prevent players phasing through the bandit to avoid their attacks.
Prevented excessive slows from big hits of the crewmate to better match its role.
Added normal_to_rage animation for a better transition
Corrected excessive mob speed due to ... Reasons iguess? Mystical mobs
Enhanced the walk_combat cycle to slide less, syncing adequately to the movement speed.
Added normal_to_rage animation for a better transition
Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with walking animations.
Fixed various skills that seemed to "slide" due to interpolation and potion applying.
![[Ghost pack] Phantom Nightmare V1 preview image](/_ipx/_/https://api.mcmodels.net/storage/product-images/9560/WXCq75399IvKk3Jh.gif)
[Ghost pack] Phantom Nightmare V1

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![[Skeleton Elite pack] Dungeon Skeletons V1 preview image](/_ipx/_/https://api.mcmodels.net/storage/product-images/13378/01JJ1050AZ1739JA47C094B61T.jpg)
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