
Endesman / E-Magination
E-magination creates the absolute top tier minecraft compatible game experiences. Top quality animations, original sound design, beautiful models and amazing game mechanics combine into explosive combat experiences, or sometimes wholesome furniture.

畫廊 (6)
依賴項
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine 3 Legacy | Optional | 3 | |
ModelEngine | Required | 4 (Updated 4.1.0) | |
MythicMobs Premium | Required | 5+ (Updated 5.12) |
最新更新
v1.1.5
最新Small update, makes sure to check a few Syntaxes and solve the immediate problems.
⚠️ THIS UPDATE REQUIRES UPDATING THE BBMODELS INCLUDED IN THE NEW PACKAGE, DUE TO ANIMATION CHANGES.
⚠️ Does NOT introduce the control pannel YET.
🧰 CHANGES
Added a few optimizations previous to a bigger update.
Added Nametag bones. Remember that in order to set these nametags, you must use the technical name
name. An example of a "cheepsum" tag working right here:SetModelTag{mid=em_pirate_a1;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn
Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob. Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)
🔪 / 🔫 Crewmates (Both gunner and swordman)
Changed their walk cycles to match movement speed
Prevented excessive animation interpolation time so as to not allow them to slide on skills.
Added hitbox integrity (becoming untraspassable when attacking) to prevent players phasing through the bandit to avoid their attacks.
Prevented excessive slows from big hits of the crewmate to better match its role.
Added normal_to_rage animation for a better transition
👊 Buccaneer
Corrected excessive mob speed due to ... Reasons iguess? Mystical mobs
Enhanced the walk_combat cycle to slide less, syncing adequately to the movement speed.
Added normal_to_rage animation for a better transition
🔧 FIXES:
Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with walking animations.
Fixed various skills that seemed to "slide" due to interpolation and potion applying.
標籤與類別
[Pirate Pack] Sea of Pillage V1 v1.1.5
可用套件
Sea of pillage V1 | Ultimate Pirate pack - Sea of Pillage V1 Pack
Sea of pillage V1 | Ultimate Pirate pack - Original Soundtrack
產品描述
Released: 2 October 2023 | Updated 22 March 2026
The ultimate pack for populating your server with pirates! Advanced AI, vanilla friendly, and incredibly well optimized! (Very low bone usage!) This pack will definitely bring an interesting challenge to your low-mid level shores, docks, forts, and seas, with special attention to detail!
Features three types of crewmates with nearly unlimited variants!
Includes:
– Swordsman crewmate(+25 HQ animations)
– Gunner crewmate(+25 HQ animations)
– Buccaneer (+25 HQ animations)
– MythicMobs Configurations (+1800 lines average)
– Visual Effects Configurations (MM)
– Premade resourcepack (Custom sounds, drag & drop)
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy
ALSO CHECK: THE FALLEN DEFENDER
可用套件
Sea of pillage V1 | Ultimate Pirate pack - Sea of Pillage V1 Pack
Sea of pillage V1 | Ultimate Pirate pack - Original Soundtrack

畫廊 (6)
[Pirate Pack] Sea of Pillage V1 v1.1.5
可用套件
Sea of pillage V1 | Ultimate Pirate pack - Sea of Pillage V1 Pack
Sea of pillage V1 | Ultimate Pirate pack - Original Soundtrack
產品描述
Released: 2 October 2023 | Updated 22 March 2026
The ultimate pack for populating your server with pirates! Advanced AI, vanilla friendly, and incredibly well optimized! (Very low bone usage!) This pack will definitely bring an interesting challenge to your low-mid level shores, docks, forts, and seas, with special attention to detail!
Features three types of crewmates with nearly unlimited variants!
Includes:
– Swordsman crewmate(+25 HQ animations)
– Gunner crewmate(+25 HQ animations)
– Buccaneer (+25 HQ animations)
– MythicMobs Configurations (+1800 lines average)
– Visual Effects Configurations (MM)
– Premade resourcepack (Custom sounds, drag & drop)
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy
ALSO CHECK: THE FALLEN DEFENDER
依賴項
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine 3 Legacy | Optional | 3 | |
ModelEngine | Required | 4 (Updated 4.1.0) | |
MythicMobs Premium | Required | 5+ (Updated 5.12) |
最新更新
v1.1.5
最新Small update, makes sure to check a few Syntaxes and solve the immediate problems.
⚠️ THIS UPDATE REQUIRES UPDATING THE BBMODELS INCLUDED IN THE NEW PACKAGE, DUE TO ANIMATION CHANGES.
⚠️ Does NOT introduce the control pannel YET.
🧰 CHANGES
Added a few optimizations previous to a bigger update.
Added Nametag bones. Remember that in order to set these nametags, you must use the technical name
name. An example of a "cheepsum" tag working right here:SetModelTag{mid=em_pirate_a1;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn
Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob. Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)
🔪 / 🔫 Crewmates (Both gunner and swordman)
Changed their walk cycles to match movement speed
Prevented excessive animation interpolation time so as to not allow them to slide on skills.
Added hitbox integrity (becoming untraspassable when attacking) to prevent players phasing through the bandit to avoid their attacks.
Prevented excessive slows from big hits of the crewmate to better match its role.
Added normal_to_rage animation for a better transition
👊 Buccaneer
Corrected excessive mob speed due to ... Reasons iguess? Mystical mobs
Enhanced the walk_combat cycle to slide less, syncing adequately to the movement speed.
Added normal_to_rage animation for a better transition
🔧 FIXES:
Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with walking animations.
Fixed various skills that seemed to "slide" due to interpolation and potion applying.










