
The Fallen Heroes V1 - Extras Pack

E-magination creates the absolute top tier minecraft compatible game experiences. Top quality animations, original sound design, beautiful models and amazing game mechanics combine into explosive combat experiences, or sometimes wholesome furniture.

| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4+ (Updated tested 4.1.0+) | |
MythicMobs Premium | Required | 5+ (Update tested 5.12+) |
Small update that brings various new features incorporating the addition of the CONTROL PANNEL system, and some of the new technology for damage thresholds and stunneability. Functionality bugfixes.
⚠️ THIS UPDATE REQUIRES MM DEV BUILD #5734 https://discord.com/channels/213109157983813633/523443579574681600/1482943207959691496
Otherwise you can fix it by replacing <skill.var.damage-amount-post> to <skill.var.damage-amount>, but the system won't be able to account for resistances in the damage threshold system
- Added Control pannel compatibility to the BASE MOB. It now supports toggleability of Parry/stagger mechanics and minimum damage to use them.
This made parrying more hitbox-specific, so you can't parry hitting their body, but literally the sword. (Before, if you hit the body with a slash attack, the sword hitbox still registered the hit. Now, since the sword hitbox shares the resistances of the main mob, if this happens, the minimum damage isn't met, thus failing to parry!)
Changed the Health scaling system to use Control pannel and % scaling.
Hid all the VFX mobs from commands and made them item-displays so they don't ever show a silverfish.
Optimized templates for VFX mobs and revised their culling-config so they don't lose their animation with distance.
Added cheeper-manía sticker to the pack. Collect them all!
Added a "comeback" from the stagger, so that the mob sometimes does not get all the stun applied, and instead tries to counter-attack, or switch to defensive pose.
Correctly syntaxed items to prevent normal Skeleton AI to render the mobs unusable.
Fixed the interruptions of some slowness caused by attacks.
Made sure Blockbench saves some textures correctly to prevent them showing a yellow error and duplicating the texture in the resourcepack.
Fixed the parriability of the Combo attack #2 which was nearly impossible to parry, in compensation with how much more demanding parrying got.⚠️ THIS REQUIRES UPDATING THE BBMODELS INCLUDED IN THIS UPDATE
VAT may apply at checkout
Published: 26/11/2024 | Updated 16/03/2026
One of the platform's BEST SELLERS finally returns with a combat experience loaded with beautiful craft, brimming with detail and amazing mechanics!
The Fallen Mauler, the first of three Fallen heroes soldier archetypes of Volume 4, brings the heavy weapons and their robust combat style to the battlefield. They act like tanks, blocking damage with their shields and striking with extremely impactful blows! Among the
Designed with a very Advanced AI (Parry/block/stagger systems, dynamic aggro, defensive playstyle), will change your definition of ModelEngine/MythicMobs content! Includes very advanced but compact skills, beautiful animations, visual effects, and completely original sound design.
After update 1.42, now includes our new CONTROL PANNEL system, making the mob very easily configurable by just modifying mob variables. (Includes a detailed guide), and adding new toggleable parry/staggers, so that you can customize how easy it is to overwhelm and counter the mob! Also easily handle health scaling in just one place. As well, added a "minimum damage" required to actually parry or stagger the mob, configurable as well.
Includes:
– The Fallen Mauler (+31 animations)
– MythicMobs Configurations (+1700 lines)
– Visual Effects custom particles (Bbmodels)
– Statue forms (Decoration & decoy)
– Detailed Installation & technical info guide
For an incredible boss experience, check The Fallen Devastator!
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4

VAT may apply at checkout
Published: 26/11/2024 | Updated 16/03/2026
One of the platform's BEST SELLERS finally returns with a combat experience loaded with beautiful craft, brimming with detail and amazing mechanics!
The Fallen Mauler, the first of three Fallen heroes soldier archetypes of Volume 4, brings the heavy weapons and their robust combat style to the battlefield. They act like tanks, blocking damage with their shields and striking with extremely impactful blows! Among the
Designed with a very Advanced AI (Parry/block/stagger systems, dynamic aggro, defensive playstyle), will change your definition of ModelEngine/MythicMobs content! Includes very advanced but compact skills, beautiful animations, visual effects, and completely original sound design.
After update 1.42, now includes our new CONTROL PANNEL system, making the mob very easily configurable by just modifying mob variables. (Includes a detailed guide), and adding new toggleable parry/staggers, so that you can customize how easy it is to overwhelm and counter the mob! Also easily handle health scaling in just one place. As well, added a "minimum damage" required to actually parry or stagger the mob, configurable as well.
Includes:
– The Fallen Mauler (+31 animations)
– MythicMobs Configurations (+1700 lines)
– Visual Effects custom particles (Bbmodels)
– Statue forms (Decoration & decoy)
– Detailed Installation & technical info guide
For an incredible boss experience, check The Fallen Devastator!
Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4
| name | required | requirement | tested version |
|---|---|---|---|
ModelEngine | Required | 4+ (Updated tested 4.1.0+) | |
MythicMobs Premium | Required | 5+ (Update tested 5.12+) |
Small update that brings various new features incorporating the addition of the CONTROL PANNEL system, and some of the new technology for damage thresholds and stunneability. Functionality bugfixes.
⚠️ THIS UPDATE REQUIRES MM DEV BUILD #5734 https://discord.com/channels/213109157983813633/523443579574681600/1482943207959691496
Otherwise you can fix it by replacing <skill.var.damage-amount-post> to <skill.var.damage-amount>, but the system won't be able to account for resistances in the damage threshold system
- Added Control pannel compatibility to the BASE MOB. It now supports toggleability of Parry/stagger mechanics and minimum damage to use them.
This made parrying more hitbox-specific, so you can't parry hitting their body, but literally the sword. (Before, if you hit the body with a slash attack, the sword hitbox still registered the hit. Now, since the sword hitbox shares the resistances of the main mob, if this happens, the minimum damage isn't met, thus failing to parry!)
Changed the Health scaling system to use Control pannel and % scaling.
Hid all the VFX mobs from commands and made them item-displays so they don't ever show a silverfish.
Optimized templates for VFX mobs and revised their culling-config so they don't lose their animation with distance.
Added cheeper-manía sticker to the pack. Collect them all!
Added a "comeback" from the stagger, so that the mob sometimes does not get all the stun applied, and instead tries to counter-attack, or switch to defensive pose.
Correctly syntaxed items to prevent normal Skeleton AI to render the mobs unusable.
Fixed the interruptions of some slowness caused by attacks.
Made sure Blockbench saves some textures correctly to prevent them showing a yellow error and duplicating the texture in the resourcepack.
Fixed the parriability of the Combo attack #2 which was nearly impossible to parry, in compensation with how much more demanding parrying got.⚠️ THIS REQUIRES UPDATING THE BBMODELS INCLUDED IN THIS UPDATE

The Fallen Heroes V1 - Extras Pack

The Fallen Devastator | Supreme Boss

The Fallen Defender | Ultra Boss

The Fallen Heroes: Vol III - The order of lost Heralds

The Fallen Heroes: Vol I
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