エンデスマン / E-Magination バナー
エンデスマン / E-Magination ロゴ

エンデスマン / E-Magination

E-maginationは、絶対的なトップティアのMinecraft互換ゲーム体験を創造します。最高品質のアニメーション、オリジナルのサウンドデザイン、美しいモデル、そして驚くべきゲームメカニクスが組み合わさり、爆発的な戦闘体験や時には心温まる家具を提供します。

[Ghost pack] Phantom Nightmare V1 v1.4

1 May 2026 更新
16x Texture
圧倒的にポジティブ (100)
価格は:$35.00です。

チェックアウト時にVATが適用される場合があります

商品説明

Released: May 3, 2023 | Updated March 23, 2026

Awful screeches, scary ghostly voices, fire attacks! This amazing ghost combat experience gives you everything you need to fill your dungeons with dread, and a very fresh set of mechanics, filled with gorgeous detail in every aspect of its craft!

Includes:

– The wraith
– The screamer
– The soulfire ghost
– MythicMobs configurations
– Custom sound and vfx design
– Installation & Modulation guide

Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy

ALSO CHECK: THE FALLEN DEFENDER



依存関係

namerequiredrequirementtested version
ModelEngine
Required3/4+ (Updated 4.1)
MythicMobs Premium
Required5.0+ (Updated 5.12+)

最新アップデート

v1.4

最新
March 24, 2026

⚠️ THIS UPDATE CHANGES BBMODELS IN ONE WAY OR ANOTHER. YOU SHOULD UNINSTALL THE PREVIOUS "V1GHOSTS" FOLDER INSIDE Plugins/ModelEngine/blueprints TO PREVENT DUPLICATE MODELS.

Small update, makes sure to check a few Syntaxes and solve the immediate problems. Introduces the control pannel and optimizes some skilltrees.

🧰 CHANGES

🎛️ Added CONTROL PANNEL for health scaling, damage thresholds for stunning, parrying, and staggering.

  • Added Cheepermanía sticker.

  • Added a few optimizations previous to a bigger update.

  • Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name

SetModelTag{mid=em_phwraith;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn

  • Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob.

  • Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)

  • Added a check for players in a radius of 40 blocks before even starting to use raytrace. This means mobs will likely be more performant.

  • This check now includes immunity for creative/spectator players so as to not bug out and start going crazy if you're testing stuff while on creative.

😱 Screamer

  • Added a listener to the caster pitch, so that the vfx are oriented depending on their actual orientation.

  • Increased the field of view check for the sonic attack, which formerly made them unable to properly cast it to targets slightly below them

🔥 Spiritual fire

  • Corrected some issues that made the fire be extremely fast when moving upwards.

  • Changed the bullet type of projectiles so that they use ME bullettype, making it accurate to projectile orientation.

  • Added some effects to the onEnd skill of missed projectiles.

🔧 GENERAL FIXES:

  • Using correct syntax for items, preventing any AI problems.

  • Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with agression system.

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