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Endesman / E-Magination

E-magination은 최고의 마인크래프트 호환 게임 경험을 창조합니다. 최고 품질의 애니메이션, 독창적인 사운드 디자인, 아름다운 모델 및 놀라운 게임 메커니즘이 결합되어 폭발적인 전투 경험 또는 때때로 훈훈한 가구를 만들어냅니다.

[Ghost pack] Phantom Nightmare V1 v1.4

1 May 2026에 업데이트됨
16x Texture
압도적으로 긍정적 (100)
가격은: $35.00입니다.

결제 시 부가세가 적용될 수 있습니다

제품 설명

Released: May 3, 2023 | Updated March 23, 2026

Awful screeches, scary ghostly voices, fire attacks! This amazing ghost combat experience gives you everything you need to fill your dungeons with dread, and a very fresh set of mechanics, filled with gorgeous detail in every aspect of its craft!

Includes:

– The wraith
– The screamer
– The soulfire ghost
– MythicMobs configurations
– Custom sound and vfx design
– Installation & Modulation guide

Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy

ALSO CHECK: THE FALLEN DEFENDER



의존성

namerequiredrequirementtested version
ModelEngine
Required3/4+ (Updated 4.1)
MythicMobs Premium
Required5.0+ (Updated 5.12+)

최신 업데이트

v1.4

최신
March 24, 2026

⚠️ THIS UPDATE CHANGES BBMODELS IN ONE WAY OR ANOTHER. YOU SHOULD UNINSTALL THE PREVIOUS "V1GHOSTS" FOLDER INSIDE Plugins/ModelEngine/blueprints TO PREVENT DUPLICATE MODELS.

Small update, makes sure to check a few Syntaxes and solve the immediate problems. Introduces the control pannel and optimizes some skilltrees.

🧰 CHANGES

🎛️ Added CONTROL PANNEL for health scaling, damage thresholds for stunning, parrying, and staggering.

  • Added Cheepermanía sticker.

  • Added a few optimizations previous to a bigger update.

  • Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name

SetModelTag{mid=em_phwraith;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn

  • Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob.

  • Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)

  • Added a check for players in a radius of 40 blocks before even starting to use raytrace. This means mobs will likely be more performant.

  • This check now includes immunity for creative/spectator players so as to not bug out and start going crazy if you're testing stuff while on creative.

😱 Screamer

  • Added a listener to the caster pitch, so that the vfx are oriented depending on their actual orientation.

  • Increased the field of view check for the sonic attack, which formerly made them unable to properly cast it to targets slightly below them

🔥 Spiritual fire

  • Corrected some issues that made the fire be extremely fast when moving upwards.

  • Changed the bullet type of projectiles so that they use ME bullettype, making it accurate to projectile orientation.

  • Added some effects to the onEnd skill of missed projectiles.

🔧 GENERAL FIXES:

  • Using correct syntax for items, preventing any AI problems.

  • Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with agression system.

태그 및 카테고리

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