Endesman / E-Magination 横幅广告
Endesman / E-Magination 标志

Endesman / E-Magination

E-magination 创建了绝对顶级的 Minecraft 兼容游戏体验。顶级质量的动画、原创音效设计、美丽的模型和惊人的游戏机制结合在一起,形成了激烈的战斗体验,或者有时是温馨的家具。

[Ghost pack] Phantom Nightmare V1 v1.4

更新于 1 May 2026
16x Texture
压倒性好评 (100)
价格为:$35.00。

结账时可能会收取增值税

产品描述

Released: May 3, 2023 | Updated March 23, 2026

Awful screeches, scary ghostly voices, fire attacks! This amazing ghost combat experience gives you everything you need to fill your dungeons with dread, and a very fresh set of mechanics, filled with gorgeous detail in every aspect of its craft!

Includes:

– The wraith
– The screamer
– The soulfire ghost
– MythicMobs configurations
– Custom sound and vfx design
– Installation & Modulation guide

Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy

ALSO CHECK: THE FALLEN DEFENDER



依赖项

namerequiredrequirementtested version
ModelEngine
Required3/4+ (Updated 4.1)
MythicMobs Premium
Required5.0+ (Updated 5.12+)

最新更新

v1.4

最新
March 24, 2026

⚠️ THIS UPDATE CHANGES BBMODELS IN ONE WAY OR ANOTHER. YOU SHOULD UNINSTALL THE PREVIOUS "V1GHOSTS" FOLDER INSIDE Plugins/ModelEngine/blueprints TO PREVENT DUPLICATE MODELS.

Small update, makes sure to check a few Syntaxes and solve the immediate problems. Introduces the control pannel and optimizes some skilltrees.

🧰 CHANGES

🎛️ Added CONTROL PANNEL for health scaling, damage thresholds for stunning, parrying, and staggering.

  • Added Cheepermanía sticker.

  • Added a few optimizations previous to a bigger update.

  • Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name

SetModelTag{mid=em_phwraith;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn

  • Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob.

  • Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)

  • Added a check for players in a radius of 40 blocks before even starting to use raytrace. This means mobs will likely be more performant.

  • This check now includes immunity for creative/spectator players so as to not bug out and start going crazy if you're testing stuff while on creative.

😱 Screamer

  • Added a listener to the caster pitch, so that the vfx are oriented depending on their actual orientation.

  • Increased the field of view check for the sonic attack, which formerly made them unable to properly cast it to targets slightly below them

🔥 Spiritual fire

  • Corrected some issues that made the fire be extremely fast when moving upwards.

  • Changed the bullet type of projectiles so that they use ME bullettype, making it accurate to projectile orientation.

  • Added some effects to the onEnd skill of missed projectiles.

🔧 GENERAL FIXES:

  • Using correct syntax for items, preventing any AI problems.

  • Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with agression system.

标签与类别

用户评价

暂无评分
还没有评价

准备好创造惊人的作品了吗?

加入MCModels社区,今天就开始打造您的梦想项目。

我们使用Cookie和类似技术,确保您在我们的网站上获得最佳体验。