Endesman / E-Magination banner
Endesman / E-Magination logo

Endesman / E-Magination

E-magination creëert de absolute topklasse Minecraft-compatibele game-ervaringen. Topkwaliteit animaties, originele geluidsontwerpen, prachtige modellen en geweldige game-mechanica combineren tot explosieve gevechtservaringen, of soms schattige meubels.

[Ghost pack] Phantom Nightmare V1 v1.4

Bijgewerkt 1 May 2026
16x Texture
Overwegend Positief (100)
Prijs is: $35.00.

BTW kan worden toegepast bij afrekenen

Productbeschrijving

Released: May 3, 2023 | Updated March 23, 2026

Awful screeches, scary ghostly voices, fire attacks! This amazing ghost combat experience gives you everything you need to fill your dungeons with dread, and a very fresh set of mechanics, filled with gorgeous detail in every aspect of its craft!

Includes:

– The wraith
– The screamer
– The soulfire ghost
– MythicMobs configurations
– Custom sound and vfx design
– Installation & Modulation guide

Requires ModelEngine AND MythicMobs PREMIUM
Compatible with ModelEngine 4 and ModelEngine 3 Legacy

ALSO CHECK: THE FALLEN DEFENDER



Afhankelijkheden

namerequiredrequirementtested version
ModelEngine
Required3/4+ (Updated 4.1)
MythicMobs Premium
Required5.0+ (Updated 5.12+)

Laatste update

v1.4

Laatste
March 24, 2026

⚠️ THIS UPDATE CHANGES BBMODELS IN ONE WAY OR ANOTHER. YOU SHOULD UNINSTALL THE PREVIOUS "V1GHOSTS" FOLDER INSIDE Plugins/ModelEngine/blueprints TO PREVENT DUPLICATE MODELS.

Small update, makes sure to check a few Syntaxes and solve the immediate problems. Introduces the control pannel and optimizes some skilltrees.

🧰 CHANGES

🎛️ Added CONTROL PANNEL for health scaling, damage thresholds for stunning, parrying, and staggering.

  • Added Cheepermanía sticker.

  • Added a few optimizations previous to a bigger update.

  • Added Nametag bones. Remember that in order to set these nametags, you must use the technical name name

SetModelTag{mid=em_phwraith;opacity=1;shadow=true;partid=name;tag="&aCheepsum";delay=2} @Self ~onSpawn

  • Added a new system that prevents "changing target" if the trigger is already the main target, to focus specifically on the other players that might attack the mob.

  • Added compatibility with iframes (Add the aura named 'iframe' or 'iframes' to an entity, and it will be immune to the mob's skills)

  • Added a check for players in a radius of 40 blocks before even starting to use raytrace. This means mobs will likely be more performant.

  • This check now includes immunity for creative/spectator players so as to not bug out and start going crazy if you're testing stuff while on creative.

😱 Screamer

  • Added a listener to the caster pitch, so that the vfx are oriented depending on their actual orientation.

  • Increased the field of view check for the sonic attack, which formerly made them unable to properly cast it to targets slightly below them

🔥 Spiritual fire

  • Corrected some issues that made the fire be extremely fast when moving upwards.

  • Changed the bullet type of projectiles so that they use ME bullettype, making it accurate to projectile orientation.

  • Added some effects to the onEnd skill of missed projectiles.

🔧 GENERAL FIXES:

  • Using correct syntax for items, preventing any AI problems.

  • Added system that prevents the mob from "leaving combat" and re-entering (due to threat changes), sometimes causing issues with agression system.

Tags & Categorieën

Gebruikersrecensies

Geen Beoordeling
Nog geen recensies

Klaar om iets geweldigs te maken?

Word lid van de MCModels-community en begin vandaag nog met het bouwen van je droomprojecten.

We gebruiken cookies en vergelijkbare technologieën om ervoor te zorgen dat je de beste ervaring op onze website hebt.