March patch: Latest updates!

March 24, 2026 โ€ข 3 min read
March patch: Latest updates!

The March 2026 great updates!


The march patch comes with a bunch of product updates, some of them which include the ๐ŸŽ›๏ธ CONTROL PANNEL, a brand new system I have implemented on my mobs, which basically allows you to control Health, damage, health % scaling, Damage thresholds (to be able to parry/stun the mob) and toggle specific disruptive functions of the mobs!

Some other updates are smaller, but make sure that packs remain operative in 2026's current plugin versions. Below, check the packs that have received some of this love!

Phantom Nightmare V 1.4

Revised various of their systems, and while this update was not as big as Bandit Assault 1.2, it made sure to correct some breaking bugs and enhancing some systems that overall make their stuff look better, while also adding the CONTROL PANEL, for easy control of their stats. It prepares the mobpack for a few more optimizations in the future, which will include culling certain surfaces of VFX, making them billboard, and be more performant, as well as some systems to prevent excessive walling when out of combat.

Thanks to this, Phantom Nightmare is still one of the most complete ghost experiences!


Bandit assault v 1.2

The biggest update of this patch, It reformed all the infrastructure of the pack, making sure that movement and orientation of the mobs is orders of magnitude more accurate. Revised balance changes, enhanced animations for walk and for transitions, and added the ๐ŸŽ›๏ธ CONTROL PANNEL, making the mobs extremely configurable. The control pannel also allows to toggle parrying and stunning the mob, as well as mobs being able to dodge already landed hits, which adds an extra layer of unpredictability to the bandits, specially to the archer and assasin!

Check the full changelog Here


The Fallen Heroes V4 - A (The fallen Mauler) v 1.2

A modest-sized update, added the ๐ŸŽ›๏ธ CONTROL PANNEL with all of its features, allowing to toggle Blocking and parrying, adding the extra complexity of the hitbox-based parry systems. Corrects various instances of movement and orientation, as well as simplifies some of the code. Corrects a critical bug that made the mob AI shoot arrows and move like a vanilla skeleton.

Check the full changelog here!


Fallen Heroes V3 (Update 1.42)

Similar to the Volume 4A, this update added the ๐ŸŽ›๏ธ CONTROL PANNEL with all of its features, allowing to toggle Blocking and parrying, adding the extra complexity of the hitbox-based parry systems. Corrected various breaking bugs and hid unwanted mobs from command lines so only whatever is relevant shows up. Corrects movement instances and orientation!

Check the full changelog here!


Fallen Heroes V1 (Update 1.42)

One of the oldest folk around here, they got a minor update that fixed critical bugs with AI, but also added parity with the new hurt animation systems, as well as correcting different stuff in various places. Made sure to keep the pack operative on latest versions, but did not add anything related to control pannel features (yet).

Check the full changelog here!


Sea of Pillage V 1.1.5

A medium update, while it didn't add the control pannel yet, modernized various infrastructure things, reformed a few animations, and fixed speed and AI related issues. Prepares the mobpack for a full update similar to its brother pack, the Bandit assault pack, which will simplify various code things, and add the control pannel to add to the configurability of the pack!

Check the full changelog here!


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