Cinderbullet | Cannon & Explosive Mob

Cinderbullet
Cinderbullet includes roaming ground cannons and the flying explosive bullets they launch. Cannons drive, stop and fire a volley before moving again. Their bullets patrol the air, chase nearby players and explode on impact.
Mob features
Ground cannons with idle, walk and shoot animations. Set the number of cannons and how many bullets each fires per volley.
Flying bullets with smoke trails, facing the direction they travel.
Player pursuit with a short windup and obstacle avoidance. Sprint away, dodge around cover or hit it back.
Melee deflection: aim a bullet into another bullet to detonate both.
Expanding smoke, chase sparks and a spinning shockwave on explosion. Explosions do not destroy blocks.
Three visual variants: blue metal, red metal and cracked old metal. Choose one or mix them within a gang.
Metallic hit sounds, chase boost audio and explosion sounds.
In-game settings

Use the RuneFist Tome to place spawn areas and adjust cannon population, volley size, respawn timing, variants, leash distance, combat settings and item drops. Cannons spawn on clear ground within the area. Each bullet's leash starts at its launch location; moving the cannon does not drag that boundary along.
No MythicMobs, Nexo or ItemsAdder required.
Source files
This product is supplied as protected content for RuneFist Engine. Editable source files, including Blockbench (.bbmodel) files, are not included. Supported gameplay settings can be customized through RuneFist Engine in-game.
Requirements

Requires RuneFist Engine 0.1.1 or later (free) and ModelEngine (purchased separately). Tested with Paper 1.21.11, Java 21 and ModelEngine R4.1.0. Folia is not supported.
This product is designed for RuneFist Engine, not as a standalone MythicMobs configuration. The scenery shown in the listing pictures is not included.
Download RuneFist Engine (free)

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