RPG| Dungeon Traps Pack 1

RPG Dungeon Traps Pack
A set of 12 animated dungeon traps for floors, walls, and ceilings, from spikes and saws to flame throwers and a bear trap, with damage synced to every animation and no way for players to break them.
What is included
12 trap models: 6 floor traps, 4 wall traps, and 2 hanging traps
Damage synced to the animations, landing where the spike, blade, or flame actually is
Spikes and flame throwers that fire when players are nearby, plus saws, blades, rollers, axes, and flails that never stop moving
An interactive bear trap that holds players until it's pried open
Glowing sparks and flames, with layered sounds for every trap
Ready-to-use mobs, no extra setup needed
Floor traps
Floor Spikes: spikes burst out of the floor when a player steps on them, stab again, and retract
Floor Saw: a circular saw running back and forth along its rail
Rolling Spikes: a spiked roller rolling back and forth along its tracks
Spinning Spikes: a spiked roller swinging in full vertical circles
Spinning Blades: fast-spinning blades at leg height
Bear Trap: snaps shut on whoever steps on it
Wall traps
Wall Spikes: spikes shoot out of the wall when a player gets close
Wall Saw: a circular saw sliding up and down its rail
Flame Thrower: fires a 5-block jet of flame in regular bursts while players are nearby, burning and igniting everything in its path
Soulfire Flame Thrower: soul fire version with a stronger burn
Hanging traps
Axe Trap: a heavy axe swinging like a pendulum
Flail Trap: a spiked flail swinging in circles on its chain
Bear trap
Snaps shut when a player steps on it, dealing damage and holding them in place for up to 10 seconds
Trapped players can still look around, so they can break free by hitting the closed trap 5 times, or a teammate can do it for them
Re-arms itself a few seconds after opening
Can't be broken: hits only shake it and count toward prying it open
Players in creative or spectator mode don't trigger it, so you can build around it safely
How it works
Every trap is indestructible: players can't break or destroy them
Floor traps have gravity, while wall and hanging traps stay exactly where you place them
Traps activate when players are nearby and damage any player or vanilla mob caught in them
Requires the following plugins:
MythicMobs
ModelEngine
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