

Dependencies
| name | required | requirement | tested version |
|---|---|---|---|
Minecraft | Supports | 1.21.4-26.2 | |
MythicMobs Premium | Configuration provided | 5.12 | |
ModelEngine | Configuration provided | 4.1.0 | |
Nexo | Configuration provided | 1.25 | |
ItemsAdder | Configuration provided | 4.0.17 |
Tags & Categories
Forge of Kingdoms | Monkey King Boss 1.0
VAT may apply at checkout
Product Description
Monkey King is a complete animated boss, built to feel like a real duel instead of another vanilla hit-and-run fight.
He pressures players with rapid staff combinations, punishes greedy melee spam with counters, controls the battlefield with heavy sweeping attacks, and hunts down anyone who tries to stay safely out of reach.
Every phase rewards players who watch his animations, respect the weapon, and react at the right moment. Many staff attacks use animation-synced hit detection around the weapon itself, helping visual contact and actual damage feel closely connected.
Watch a demo
Encounter Highlights
Cinematic two-part entrance with the boss locked and invulnerable until combat begins
Fast staff combat with light strikes, branching combinations, side sweeps, heavy attacks, stuns, knockback, and area control
Reactive parries and counterattacks that punish mindless melee pressure
A spinning control attack that catches nearby players before throwing them away
A visible stone projectile for ranged punishment and anti-kite pressure
A disappearance and ambush mechanic that breaks safe positions and reaches distant players
Ultimate Arena Phase
Monkey King’s signature ability transforms the encounter into a focused damage-check phase:
An animated battle arena appears.
Twelve stone copies surround the battlefield.
The real boss rapidly moves between them while the statues punish careless approaches.
Players must locate him and break a 500-damage objective before the roughly 30-second window expires.
Success destroys the arena and returns the fight to its normal phase.
Failure has consequences: Monkey King restores 25% of his maximum health, grows larger, advances to a stronger power stage, and deals increased damage.
A custom five-stage bossbar visually tracks this escalation as the encounter becomes increasingly dangerous.
What’s Included
28 production animations across the complete model set
Ready-to-use MythicMobs mob and skill configurations
Custom five-stage bossbar assets for ItemsAdder and Nexo
Easy to Customize
The configuration ships with a 2,500 HP default boss and clearly exposed combat values, making it easy to rebalance damage, health, cooldowns, the ultimate objective, and phase timing.

Forge of Kingdoms | Monkey King Boss 1.0
VAT may apply at checkout
Product Description
Monkey King is a complete animated boss, built to feel like a real duel instead of another vanilla hit-and-run fight.
He pressures players with rapid staff combinations, punishes greedy melee spam with counters, controls the battlefield with heavy sweeping attacks, and hunts down anyone who tries to stay safely out of reach.
Every phase rewards players who watch his animations, respect the weapon, and react at the right moment. Many staff attacks use animation-synced hit detection around the weapon itself, helping visual contact and actual damage feel closely connected.
Watch a demo
Encounter Highlights
Cinematic two-part entrance with the boss locked and invulnerable until combat begins
Fast staff combat with light strikes, branching combinations, side sweeps, heavy attacks, stuns, knockback, and area control
Reactive parries and counterattacks that punish mindless melee pressure
A spinning control attack that catches nearby players before throwing them away
A visible stone projectile for ranged punishment and anti-kite pressure
A disappearance and ambush mechanic that breaks safe positions and reaches distant players
Ultimate Arena Phase
Monkey King’s signature ability transforms the encounter into a focused damage-check phase:
An animated battle arena appears.
Twelve stone copies surround the battlefield.
The real boss rapidly moves between them while the statues punish careless approaches.
Players must locate him and break a 500-damage objective before the roughly 30-second window expires.
Success destroys the arena and returns the fight to its normal phase.
Failure has consequences: Monkey King restores 25% of his maximum health, grows larger, advances to a stronger power stage, and deals increased damage.
A custom five-stage bossbar visually tracks this escalation as the encounter becomes increasingly dangerous.
What’s Included
28 production animations across the complete model set
Ready-to-use MythicMobs mob and skill configurations
Custom five-stage bossbar assets for ItemsAdder and Nexo
Easy to Customize
The configuration ships with a 2,500 HP default boss and clearly exposed combat values, making it easy to rebalance damage, health, cooldowns, the ultimate objective, and phase timing.
Dependencies
| name | required | requirement | tested version |
|---|---|---|---|
Minecraft | Supports | 1.21.4-26.2 | |
MythicMobs Premium | Configuration provided | 5.12 | |
ModelEngine | Configuration provided | 4.1.0 | |
Nexo | Configuration provided | 1.25 | |
ItemsAdder | Configuration provided | 4.0.17 |
Tags & Categories
User Reviews
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