Chime | Bell Knight Mob

Chime
A little armored knight with a bell for a helmet and a tuning fork in hand. Chime strikes his own head to send three shockwaves across the ground, then charges players who keep their distance. Dodge his fork, jump the waves and step aside when he rushes in.
Mob features
Close-range fork attacks with animated wind-up, follow-through and recovery.
Three consecutive bell strikes release expanding 3D shockwaves from his feet, damaging and knocking back players they catch.
A charging attack combines running and fork animations, with sparks, dust and a recovery window after a miss. Move sideways to dodge.
Three variants: Gold, Dark and Red. Choose one or use Mixed variants within a gang.
Custom shockwaves, floating notes, sparks and dust, with colors that match each variant.
Custom footsteps, fork swings, impacts and deep metallic bell strikes. Each bell pulse uses the same sound and pitch.
Authored idle, walking, attack, bell and running animations with blended transitions.
In-game settings

Use the RuneFist Tome to configure gang spawn areas, population, respawn timing, variants, health, damage, movement speed, detection range, brightness and item drops. Natural spawning rules can place mobs by biome and supported conditions.
Spawn radius controls where mobs appear; leash distance controls how far they can travel. Give Chime walkable ground and room for his waves and charge. His attacks do not place or destroy terrain blocks.
Source files
This product supplies protected Java runtime content for RuneFist Engine. Original editable source files, including Blockbench (.bbmodel) projects and behavior/configuration source files, are not included. Supported gameplay settings are available through the in-game menus.
Optional Bedrock support
This download includes converted models, animations and effects for experimental Bedrock visuals. RuneFist Engine still handles all gameplay. Requires Engine 0.1.10, the free Bedrock Bridge 0.1.0 from the Engine listing and Geyser-Spigot 2.11.3 build 1247 on the same Java server. No converter subscription is required.
Inventory artwork, custom sound mapping, brightness and some procedural/death poses do not yet match Java. Separate-JVM proxy setups are not supported. Java-only servers can ignore the Bedrock folder. Converted client geometry and textures are readable by clients; original editable projects are not included.
Requirements

RuneFist Engine 0.1.10 or a later compatible 0.x release, free and installed separately.
ModelEngine R4.1.0, purchased and installed separately.
Minecraft Java Edition, Paper 1.21.11 and Java 21. Other versions and forks are not automatically certified.
Players must accept the server resource pack. Folia is not supported.
No MythicMobs, Nexo, ItemsAdder or RuneFX Engine required. This is not a standalone MythicMobs configuration.
The download includes Chime's protected content pack and installation instructions. Matching converted Bedrock files and setup instructions are included. RuneFist Engine and ModelEngine are installed separately.
Download RuneFist Engine (free)
Showcase map: Drehmal: Apotheosis by the Primordial Team. Map not included.

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