ASSETNEWv1 · published Oct 1, 2026

The skeleton colossus - MEGABOSS

No Rating
CREATED BYEndesman / E-Magination51 products

Released: September 30, 2026


The ultimate megaboss from the Dungeon Skeletons V1 series.
A giant undead with amazing visual and sound effects, and one of the most detailed and beautifully made fights ever made for Mythicmobs and Modelengine. Packed with excellent AI and decision making, well telegraphed and choreographed attacks, advanced movement prediction, and 3 stages with unique skills that progress in difficulty. The skeleton colossus is simply one of the best fights you can give your players, dynamic, difficult, and very fun.

Includes amazing systems like threat and weight based skill systems, slow rotation, completely custom head rotation, modular VFX implementation, configurable skill weights, configurable health scaling, movement prediction, and advanced animation systems!


Includes:
– 💀The megaboss related models
– 🔥 VFX models
– 📜Mythicmobs Configurations with plug & play installation
– 📕 Installation & Modulation guide

Offered with a bundle:
– 🌎Bossarena
– 💽 Original soundtrack

Requires ModelEngine AND MythicMobs PREMIUM
REQUIRES ModelEngine 4

⚠️WARNING⚠️


MODELENGINE 4.1 Dev build #2445 (or newer) is REQUIRED because of a series of bugs that Taiyou fixed after this build. Some things might work weirdly in the visual aspects if you don't install it, although it will be playable.

🎛️ Infrastructure and Skill systems

This megaboss has custom made AI for walking and slow rotation, which makes the experience smoother for the size. Every skill is done through a brain (Designed in collaboration with Mikekevie) that executes movement prediction on all possible targets, and then decides the best skill based on weights. Base weights of skills are configurable if you want to increase the likeliness of certain skills. All moving skills have variations in animation that adapt to these choices.

Comes with a very solid guide on configuration, and offers various configurable values to quickly fine-tune the boss to your environments.

The different hitboxes of the boss yield different damage values, allowing players hitting the head to deal the most damage (and higher chances of stunning the boss, with dedicated animations for headshot and non-headshot)

💀Stage based raid bossfight

The boss comes with a full experience from the spawning sequence, to the stages with clear stage marking, and a gorgeous death animation with actual interaction with players (Don't let the parts fall on you xd). All the stages will affect skills, making the boss stronger as the fight progresses.

Stage 1 introduces the staple of the fight with horizontal slashes (Dodgeable by jumping), stomps, vertical slashes, and basic fireballs.

Stage 2 introduces the Fireblade skill, targeted mainly at distant targets, a fast moving projectile that will gain damage the farther it travels. Cast repeatedly. This stage adds a second wave of explosions to fireballs.

Stage 3 introduces the Fire Geysers skill, an chaotic AoE skill that will create explosive fire geysers at the player's predicted location, plus other random locations, forcing everyone to focus on surviving.
This stage adds two more projectiles to the Fireblade, and a third wave of explosions for the fireballs, as well as empowering the horizontal slashes and stomps with soulfire. (increasing damage)

Many systems of the boss will accomodate to the player count, and their combat style.

☠️Compatibility with Summons


This boss can spawn the Dungeon Skeletons V1 mobs if you have them installed! They are NOT required by any means for the bossfight. They are balanced according to the current number of targets at the moment of casting, both the amount and the cooldown of the summons will vary depending on this, so the boss summons will work both for Solo, small groups, or big raids. Also comes with a configurable Hard-ceiling (defaulted to 10) in case you want a maximum, regardless of the player count.

Dungeon Skeletons V1: Soulfire adds the extra flavor for the boss summons, bringing a new summoning animation (the re-building animation, because otherwise, the base pack has an "unearth" animation). These can reuse some of the Boss vfx for certain events. This expansion is NOT required for the summons to work. (As long as you have the base pack)

⚔️Items & drops

Goes very well with the soul & bone item pack, which adds equipables, crafting materials, and the staff used to combat him on the video, a nice alternative for ranged damage.

The Skeleton Colossus - Megaboss$85.00

Ready to create something amazing?

Join the MCModels community and start building your dream projects today.